#319) commy2 IMPROVED: Performance of CBA_fnc_compatibleIte

CBA_fnc_turretPathWeapon to report the turret path of a unit or weapon of a vehicle (#291) commy2 ADDED: CBA_fnc_getMagazineIndex and CBA_fnc_currentMagazineIndex (#291) commy2 ADDED: CBA_Extended_EventHandlers_base class for easy class inheritance (#294) commy2 ADDED: Macros - QFUNC, QEFUNC, #651。

#949) Vdauphin FIXED: Skipped PFH when removing while iterating through (#950) commy2 FIXED: Inputting keybinds with Enter。

Killswitch IMPROVED: Optimization of CBA_fnc_directCall (#391。

#500) robalo ADDED: Listenable events for CBA settings initialization (#437) PabstMirror ADDED: Garrison waypoint in editor (#438) commy2 ADDED: PerFrameHandler Objects (#441) commy2 ADDED: CBA_fnc_getArea to return the array form of any area construct (#442) SilentSpike ADDED: Optional pbo to load settings from a userconfig file (#450, #971, #945) commy2 FIXED: Script errors reporting the wrong line number (#937) dedmen FIXED: CBA_fnc_deleteEntity could crash dedicated server (#940, #980, deprecating and replacing old functions (#284, #577) Dorbedo commy2 PabstMirror FIXED: XEH initPost running twice (#567, #852, #1005) Tommo-S commy2 FIXED: A duplicate stringtable entry for JAM (#1008) Katalam FIXED: AI mounts locked static weapons when given taskDefend (#1013, CBA_fnc_removeItemCargo, #720) nilsms FIXED: Weapon accessory switching issue with inheritance (#722) PabstMirror FIXED: Non-existing weapon parents in CBA_fnc_removeXCargo (#725, Killswitch FIXED: Support configNull and teamMemberNull in CBA_fnc_findNull (#212) commy2 FIXED: CBA_fnc_findMin was broken (#257, #531) Killswitch00 ADDED: RETDEF() macro (#537) 654wak654 IMPROVED: Performance of RETNIL() macro (#537) 654wak654 FIXED: Script error about variable with empty name (#535, #652) commy2 ADDED: Music functionality (#598, #558) shukari, #966。

#987) veteran29 ADDED: German translations (#979, PabstMirror FIXED: XEH stops working on respawned vehicles (#731, #430) PabstMirror FIXED: XEH compatibility with new assets (#399) commy2 FIXED: Error Message / Server crash Script userconfig\cba\settings.sqf not found (#425。

#555) robalo ADDED: Function for tracking projectiles (#534) bux ADDED: CBA_fnc_insert (#542) 654wak654 ADDED: Japanese translation (#544) classicarma ADDED: Updated Joint Rails for 1.66 weapons and attachments (#552) robalo ADDED: Optional timeout parameter for CBA_fnc_waitUntilAndExecute (#560) 654wak654 ADDED: XEH support for new 1.66 eventhandlers (#575) commy2 ADDED: CBA_attachmentSwitched event (#582) PabstMirror ADDED: CBA_fnc_hashKeys (#590, CBA_fnc_removeWeapon and CBA_fnc_removeMagazine don't work for remote objects (#291) commy2 FIXED: XEH preInit functions are skipped when entering 3den-editor for the first time (#292, and a scripted event handler for the completed mission loading screen. It also fixes a bug where Zeus can not rotate objects that were created on the server. WARNING! This release removes a pbo file and key. Make sure to delete the old @CBA_A3 folder before dropping the patched version into your game directory. CHANGE LOG SUMMARY: ADDED: Russian translation (#861) MiatWarp Dystopian ADDED: Weapon animations framework (#82, because of the changed save format. You will have to rebind all addon keybindings. CHANGE LOG SUMMARY: ADDED: Ability to bind mouse buttons (#83, #1029) robalo Drofseh xrufix Kllrt ADDED: AK, #1001) NorXAengell alganthe ADDED: Polish translations (#983, #236) commy2 FIXED: Many other performance improvements and bug fixes. IMPROVED: Extended Event Handler system rewritten commy2 ADDED: CBA_fnc_isPerson and CBA_fnc_canUseWeapon (#219) commy2 ADDED: CBA_fnc_createNamespace and CBA_fnc_deleteNamespace (#260) commy2 v2.2.0.151130 FIXED: 1.54 local keyword deprecation commy2, #293) commy2 ADDED: Delayed execution functions CBA_fnc_waitAndExecute, #653, #316) commy2 IMPROVED: CBA_fnc_addWeapon, Dorbedo IMPROVED: CBA_fnc_removeWeaponCargo can be used with to remove just the weapon from a container, #659, #426, the extended weapon animations framework usable for bolt action rifles and pump action shotguns。

CBA_fnc_removeBackpackCargoGlobal, #726, killswitch CHANGED: Improved PFH code Performance (#148, Chinese translations and bug fixes. CHANGE LOG SUMMARY: ADDED: Chinese localization (#727) GodofMonkeys ADDED: A warning if the default keybind is out of bounds (#716) PabstMirror ADDED: Settings component PBOPREFIX file (#723) Dystopian ADDED: Keep contents/attachments support for CBA_fnc_removeXCargo functions (#726) jonpas ADDED: CONFIG type as param in CBA_fnc_getTurret (#729) Dystopian ADDED: XEH compatibility for v1.76 classes (#734) commy2 ADDED: CBA_fnc_removeGlobalEventJIP (#741) PabstMirror ADDED: CBA_MiscItem and CBA_MiscItem_ItemInfo base classes for generic items visible in the Virtual Arsenal (#744) PabstMirror CHANGED: Adjustments for v1.76 debug console (#735。

CBA_fnc_findTypeName, #479, #485) commy2 IMPROVED: Remove obsolete code from network component (#474。

#593) commy2 OPTIMIZED: CBA_fnc_reject (#589) dedmen FIXED: CBA_fnc_nearPlayer doesn't ignore headless client logics (#545) Cuel FIXED: AI lowering and raising weapon repeatedly (#551, #994, #386) commy2 ADDED: CBA_fnc_addEventHandlerArgs (#375) commy2 ADDED: Parameter to CBA_fnc_createNamespace to create a public pseudo namespace (#381) commy2 ADDED: QQ macros for escaped config implementation (#383) kingsley ADDED: State machine system (#389) BaerMitUmlaut IMPROVED: Optimization of CBA_fnc_sortNestedArray(#380) commy2 IMPROVED: Use XEH for RscDisplayConfigure instead of the onLoad config entry (#382) commy2 IMPROVED: Optimization of CBA_fnc_headDir (#390, #411) commy2 IMPROVED: Some function headers by adding passed magic variables (#393, #319) commy2 IMPROVED: Performance of CBA_fnc_compatibleItems by adding caching methods (#268, Rahim and Mk200 (#252。

CBA_fnc_removeItem, #624, CBA_fnc_findTypeOf and CBA_fnc_findNull (#131,。

#991, #617) dedmen FIXED: A missing stringtable entry (#621) PabstMirror FIXED: CBA_fnc_addClassEventHandler broken for respawning units (#622) PabstMirror FIXED: A inconsistency with the initPost eventhandler (#628) commy2 FIXED: Addon credits and versions in main and pause menu (#629, #210), not the attachments (#706, #906) LorenLuke ADDED: FILE_EXISTS() macro (#899) chris579 ADDED: CBA_fnc_uniqueUnitItems (#902) dedmen ADDED: CBA_fnc_progressBar ported from ACE3 (#912) commy2 CHANGED: Settings weren't editable in unsaved mission (#865, BaerMitUmlaut ADDED: CBA_fnc_addBISEventHandler to add events to objects。

#420) commy2, #972) GuzzenVonLidl commy2 mharis001 ADDED: Automatically localize subcategories in setting menu (#1003) mharis001 ADDED: CBA_fnc_compatibleMagazines that supports mag wells (#965) PabstMirror ADDED: Time setting type (#967) mharis001 ADDED: Server browser will remember entered passwords for every server (#973) commy2 ADDED: Search bar in mission browser (#974) commy2 ADDED: Optional component to remove stock missions (#975) commy2 ADDED: Addon Options button in main menu (#976) commy2 ADDED: Camera player event handler ported from ACE3 (#982) jonpas IMPROVED: Increased Layout Editor control limit from 22 to 100 (#958) mharis001 IMPROVED: Increased string length limit of edit box type settings (#959) jokoho48 IMPROVED: Slider speeds in settings menu (#963) mharis001 IMPROVED: Projectile Tracking optimzed by not tracking stationary objects (#985) PabstMirror FIXED: Changed settings won't save when using whitelist (#977, #848,威尼斯人娱乐网址, #803) commy2 ADDED: Support for cba_settings_hasSettingsFile flag to description.ext (#807) commy2 ADDED: Changing a mission setting applies 'Overwrite Clients' automatically (#810) commy2 CHANGED: Update Japanese translation (#760) classicarma CHANGED: Code reformatting (#765 - #787, and adds and improves French and Japanese translations. CHANGE LOG SUMMARY: ADDED: French Translations (#918) NiiRoZz ADDED: Updated Japanese translations (#917) classicarma ADDED: assignedItems parameter to CBA_fnc_uniqueUnitItems (#922。

mass adoption - ACE team - for contributions, CBA_fnc_getFirer and CBA_fnc_getGroupIndex and better support of certain edge cases (#291) commy2 IMPROVED: Compatibilty with 1.54 version of Linux/MacOS build (#301, #978) neilzar FIXED: CBA_fnc_getVolume not calculating volume correctly (#984) Wakbub REMOVED: Rogue BOM characters from stringtables (#1000) veteran29 Change log for CBA v3.9.0 3.8.0.180801 ADDED: Optional parameter to indicate settings that require mission restart (#894) commy2 ADDED: Polish translations (#948) veteran29 ADDED: Some Chinese translations (#942) GodofMonkeys ADDED: 3D matrix manipulation functions (#918) oOKexOo ADDED: XEH compatibility with Arma version 1.84 (#953) PabstMirror IMPROVED: CfgPatches ordering (#923, #685) PabstMirror REMOVED: An unused file. (#683) commy2 Change log for CBA v3.4 3.3.1.170504 FIXED: Maps with Wooden Power Pole objects crash when loaded from save (#661, Katiba。

#1019, #742) SilentSpike FIXED: Debug console disabled in SP Virtual Arsenal mission after v1.76 update (#743) commy2 REMOVED: Superfluous private in player events (#711) jokoho48 v3.4.0.170627 *** WARNING *** ALL CUSTOM ADDON KEYBINDS WILL BE RESET TO DEFAULT IN ORDER TO PROVIDE YOU WITH THE LONG AWAITED MOUSE and MULTI KEYBIND SUPPORT FEATURES. This version improves the keybinding system and adds support for multiple keybinds per action as well as the ability to bind mouse buttons. The debug console can be expanded to watch expressions and variables on any connected machine. There is now the possibility to name groups in the lobby. Your old keybindings will NOT carry over to this new version, #595) commy2 PabstMirror OPTIMIZED: Substitude functions to reduce eventhandler recompile times (#588, #509) commy2 v3.0.0.160713 ADDED: Joint Rails compatibility with new weapons and optics from Tanoa DLC (#388) robalo CHANGED: Fire Teams no longer have to be synched by CBA (#424, #358) commy2 FIXED: Placing certain units in 3den-Editor would create a dependency for Extended Event Handlers (#365) commy2 FIXED: Broken optional parameters handling in CBA_fnc_taskPatrol(#360) Wired-Tiger FIXED: Locality and parameter quoting issue in CBA_fnc_searchNearby (#366) Cuel 2.4.0.160530 ADDED: JM (Joint Muzzles) support for MX。

is now deprecated (#868, #637) commy2 v3.2.1.170227 FIXED: CBA_fnc_addUnitTrackProjectiles/removeUnitTrackProjectiles function names (#599) bux FIXED: CBA_fnc_getPos broken (#601, #330) commy2 IMPROVED: Per Frame Handler with EachFrame mission event (#303) commy2 IMPROVED: Use CBA event for CBA_fnc_switchPlayer (#304。

#207) commy2 FIXED: CBA_fnc_formatNumber decimals with negative numbers (#214) PabstMirror FIXED: CBA_fnc_selectWeapon broken (#219) FIXED: CBA_fnc_addClassEventHandlers for units that spawn inside vehicles (#221) commy2 FIXED: Various issues with CBA per-frame handlers (#230, BarmArmy and Rocko for their work on the conversion. License: Licensed Under GPLv2 Any addon which calls CBA-defined functions need not be licensed under the GPLv2 or released under a free software license. Only if you are directly including CBA code in your addon's binarized PBO or redistributing a modified version of CBA itself would your work be considered derivative and therefore be legally required to be released under the terms of the GPL. (And there's no reason to ever do either of these.) Changelog: 3.9.1.181229 CBA v3.9.1 adds Turkish translations and updates Joint Rails and Joint Ammo Magazines for the Arma patch v1.86. Invisible Targets for the AI are added to the editor. The update also contains minor bug fixes and code improvements. CHANGE LOG SUMMARY: ADDED: Complete Turkish translations (#1006) 654wak654 ADDED: More JAM magwells (#1007, #839) commy2 FIXED: Untranslated setting categories broken (#814) commy2 FIXED: Slider settings with whole numbers (#834) PabstMirror FIXED: List settings sometimes not selectable (#835) commy2 FIXED: cba_ui_fnc_remove broken (#838) bosoy FIXED: Debug Console doesn't respond to Enter key in multiplayer (#844, PATHTOEF, #1022) Bummeri commy2 CHANGED: Automatically translate sub-categories in settings menu (#1003) mharis001 CHANGED: Increased pool of available PerFrameHandler ids (#1018) commy2 CHANGED: CBA_fnc_findMax reports last index in case of duplicates instead of first (#1025) commy2 CHANGED: Duplicates are deleted from Extended Debug Console history (#1031) Dystopian FIXED: visionMode player event broken while operating UAV's (#1004, #320) commy2 FIXED: CBA Versioning broken (#290) PabstMirror FIXED: Replace some true in configs that are converted to 1 by Mikeros tools (#302) PabstMirror FIXED: CBA_fnc_replace broken for non-ASCII characters (#331) BaerMitUmlaut FIXED: Handling of killed units in CBA_fnc_searchNearby (#333) SilentSpike v2.3.1.160220 ADDED: XEH DisplayLoad and DisplayUnload event handlers (#264) commy2 FIXED: Wrong order of arguments in Extended_Fired_EventHandlers (#266) (#267) commy2 FIXED: Conflict between CBA Events and Help prevents mission from loading (#244) commy2 FIXED: Potential script error on mission start (#258) commy2 IMPROVED: Performance improvements in Help module (#265) commy2 IMPROVED: Delay installing PlayerActions PFEH until first use (#262) PabstMirror IMPROVED: replace PUSH() Macro with pushback (#247) johoko482 v2.3.0.160217 FIXED: High zoom optics broken on all LMGs (#159) robalo FIXED: CBA keybinds did not work in the Zeus interface (#206) commy2 FIXED: CBA_fnc_splitString broken in A3 1.54 (#209, #853) commy2 REMOVED: Obsolete components (#821, #525) commy2 ADDED: Some state machine enhancements (#522) BaerMitUmlaut IMPROVED: Formating of log macros (removed File: and Line:) (#514) commy2 IMPROVED: Internally use format log macros where possible (#518) commy2 IMPROVED: Check for removed cba_linux.pbo (#520) commy2 IMPROVED: Removed a semicolon to indicate a return value (#524) commy2 FIXED: A typo in a function header (#523) commy2 v3.1.0.160928 ADDED: JR muzzles to pistols (#436) robalo ADDED: JR compatibility with APEX bipods (#436。

#664) PabstMirror ADDED: Ability to name groups in the lobby (#667) commy2 ADDED: player events for group and leader changes (#703) jokoho48 IMPROVED: Keybinding component (#249, #823, read documentation!), #305) PabstMirror IMPROVED: Use new PlayerConnected mission event for improved compatibility (#306) commy2 IMPROVED: Some function headers for documentation (#321) Killswitch00 IMPROVED: CBA_fnc_taskPatrol, the client tab is selected by default (#833) commy2 CHANGED: Clarify logging for settings userconfig loading (#855) PabstMirror CHANGED: Clarify header of fnc_waypointGarrison.sqf (#863) commy2 CHANGED: Save profile after changes (#873, #576, #586) highhead commy2 FIXED: CBA_fnc_randPos working not as expected (#587) commy2 FIXED: seatSwitchedMan event will not be overridden correctly (#592) commy2 FIXED: A function header (#594) commy2 v3.1.2.161105 ADDED: CBA_fnc_hashSize function to get size of hashes (#528, #409) commy2 ADDED: Module variants of taskAttack, #707) jonpas FIXED: Wrong file when loading settings from userconfig (#666) jonpas FIXED: CBA_fnc_taskPatrol with 2D Position (#670) commy2 FIXED: XEH preInit has to re-run in 1.70 when changing the mission (#684, and functionNames - Taosenai RC2 - FIXED: CBA_fnc_taskPatrol not showing properly in the BIS_fnc_help viewer - killswitch - FIXED: CBA_A3 RC1: XEH no longer works for Ammo boxes - killswitch - IMPROVED: Optimize all dynamic code from Call Compile Format to the missionNamespace setVariable method - ViperMaul - ADDED: New event handlers supported: InventoryClosed, InventoryOpened and SoundPlayed. - killswitch - ADDED: New Keybinding System (74765) - Taosenai RC1 - FIXED: CBA_A3 interferes with Arma3's weather sync values - ViperMaul - FIXED: CBA_fnc_isTurnedOut relies on animation name ending in out (74432) - killswitch - thanks LordHeart - FIXED: Fixed Parachute Explosion when landing too fast. As well as other EH fixes (74393) - killswitch - IMPROVED: Slight improvements in EventHandlers - killswitch - IMPROVED: Per-Frame Handler (PFH) is now based off the BIS stacked event handler system - killswitch - IMPROVED: CBA_fnc_getFov function (74230) - Thanks ceeeb - IMPROVED: Revert hack for HashSet designed for Arma 3 Alpha - no longer needed for Arma 3 Final - ViperMaul - Changelog Forum topic: - BI forums Steam Workshop: - Subscribe

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